![]() I mention this here because a forum search turned up nothing on this game that I could find, and I don’t want it to slip through the Qt3 net unnoticed. There’s a great mod community too, which has allowed me to improve the sound effects and up the realism of the combat mechanics to my liking. Game speed is variable (so when you get into a hairy tank battle you can slow time to a crawl), orders can be queued, and you can give orders while paused, so my inner turn-based fanatic is suitably mollified. Nival has refined the Sudden Strike design and worked in just enough realism (armor facings, line of sight, terrain effects) to make it sing. For someone like me – always looking for good, campaign-based tactical gameplay, but not groggy enough to finish a single Combat Mission scenario – Blitzkrieg really hits the sweet spot. ![]() So I don’t know why I picked it up last week – maybe because I had that “need a new game” feeling, and the price was right. Plus, I had no desire to play through WWII for the umpteenth time. I never even thought of giving Blitzkrieg a second look, because I tend to dislike RTS games, and I thought that Sudden Strike, the earlier iteration of the same basic game, had exhausted my interest in moving hordes of little pixelated Russians and Germans hither and yon.
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